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ABOUT

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I’m a narrative designer with a creative vision that blends storytelling, architecture, and emotional design into cohesive, symbolic experiences. I believe games are not just interactive systems — they are living structures, psychological landscapes, and modern rituals. My work explores how environments can feel, how narrative can emerge, and how mechanics can mean.

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I hold a degree in Game Design, a certification as a VR Specialist in Unreal Engine, and a solid background in interactive writing, worldbuilding, and creative direction. My approach is cinematic and structurally driven: I operate at the intersection of narrative tension and spatial composition, where interaction becomes meaning and design speaks.

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My experience spans both independent development and structured production environments. I’ve completed three internships within the German games industry:
– at Gunzilla Games as a narrative design intern,
– at Soba as a UX and community design assistant,
– and at VR Vonderland, where I focused on narrative prototyping and immersive design.

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These roles deepened my ability to collaborate across disciplines, adapt to various pipelines, and translate creative vision into cohesive, playable experiences.

I also worked as community manager and co-curator for A MAZE. / Berlin, one of the world’s leading festivals for experimental game art. There, I learned how to hold space for unconventional voices and bring fragile, radical, nonlinear work into the spotlight — a sensibility I bring to every project I touch.

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My aesthetic sensibility is evocative, layered, and atmospheric. I work with symbols, surreal environments, abstract spirituality, warped architecture, and striking visual contrasts. I believe a corridor can carry a trauma, an object can hold a memory, and light and sound can say more than words ever could.

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I’m currently working on RE:MIND, a hybrid VR experience combining real-time Unreal Engine environments with 360° cinematic footage, placing the player inside a neural simulation unraveling under the weight of suppressed trauma. It’s a story about memory, control, and the fragility of identity.

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My goal is to craft experiences that speak to the body, the unconscious, the quiet part of the player.
Experiences that stay with you.

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