Who am I?
Martina Marchio, born on 21/07/1998 in Turin, Italy.
I have been a musician for my whole life, working on songwriting and video production as well. In 2019, I moved to Berlin in order to become a Game Developer. I am currently getting a Bachelor's Degree in Game Design. I developed and published two main titles, including Pity Party, which received very good feedback and engagement, and several minor titles alongside my journey at the University Of Applied Sciences of Europe.
I am currently working with AMAZE.
My work, my vision
I would argue that my work focuses on passive storytelling and allegorical narrative. I prioritize aesthetics as a narrative tool themselves, since I consider visuality a deep, powerful element.
I tend to use symbolism and metaphors instead of an explicit narration, because I do care that the experience may be enjoyed on a superficial level too. Furthermore, I also think that leaving enough space for interpretation helps building up solid feelings and sensations.
Anyway, I prefer to tackle deep, sometimes uncomfortable topics, and I tend to deal with themes that are somehow important for me on a personal level. That is indeed my way to heal through the art I make.
As a Game Designer, my main focus is how and what the players feel. Indeed, I always aim for games that are able to convey strong, solid feelings and sensations, that usually thin the 'bark' of the player, sharpening their emotional acumen and sensibility for the game's overall feeling. As an instance, feelings that are not generally good, might them be disturbing as discomfort and fear, or bittersweet as nostalgia and melancholia, really do the work!