
Quest Design - Rea
This is a paragraph area where you can add your own text. Just click “Edit Text” or double click here to add your own content and make changes to the font. It's a great place to tell a story about your business and let users know more about you.

1. Prologue
The Hook & Systemic Context
This is your Project description. Provide a brief summary to help visitors understand the context and background of your work. Click on "Edit Text" or double click on the text box to start.
Quest Flow Logic
Character Design: Bea (PC)

GDD
Worldbuilding Context
Systemic Context
Pre-VS
Narrative context
Quest Design Overview
Tech Art #1
Terraforming
Physics
Biological Tropes

Beat #1 - The Loam
Cognitive dissonance, player gating and exploration
Quest Flow Context:
Quest Logs - Player Gating
NPC Dialogues (linear)
Cognitive Dissonance
Items


BEAT #2 - NIIRa's Room
Environmental Storytelling and information drop-feeding
Quest Flow Context:
Quest Logs - Player Gating
Environmental & Emergent Design
Information drop-feeding
Cognitive Dissonance
Interactibles
Niira Dialogue (linear)
Information drop-feeding


Items
Oxytocin
Cortysol
Endorphines



BEAT #3 - tHE tRIP & tHE aLETHEIA
Resonance, screenplay and cinematics
Quest Flow Context:
Salvia Divinorum
Aletheia
Quest Flow Logic:
Inhale?
Choice #1: Inhale?
Choice #2: Inhale?
hasAletheia = true;
Quest Logs - Player Gating

Resonance - Hybris vs Ethos

Art Direction
Ether Bea's Matrix ("Omni-Bea")
Cinematics and camerawork
Tech Art - Bea's Mind (Ether Instance)
Mandelbrot
Fibonacci
Neurons
Ikore
BEAT #4 - the catharsis
Branching dialogue, narrative context
Quest Flow Context:
Player's perception shift
Psychosomatic Dialogue Options
Motivation collision


Quest Logs - Player Gating
Quest Flow Logic:
Aletheia
Oracle
Niira Dialogue (flavor branching)
Backstory context
Branching

Oracle Interaction
Logs
Psychosomatic Gating
BEAT #5 - the thinning & the myth
Art Direction, screenplay and cinematics

Quest Flow Context:
Omni-Bea
Orpheus & Eurydice
Quest Logs - Player Gating

Narrative Design:
Revelation
Macro objective acquisition

Omni-Bea Dialogue (linear)
Myth - Orpheus & Eurydice
Narrative Context
Art Direction

Narrative Context:
Cinematic Design
Camerawork
Art Direction

BEAT #6 - the bismuth
Narrative Climax and Technical Art
Quest Flow Context:
Quest Design:
Core ability acquisition
Emotional Turning Point
Bismuth Mechanics (future implemention):
Weapon Upgrade
Combat
Hysteras
Matter Manipulation (combat)
Bismuth Narrative Context
Narrative role (hysteras)
Weapon upgrade



Bismuth Tech Art
Liquid Form
Solid Form

macro Narrative overview
