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Quest Design - Rea

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Set the Mood
The Ether
The Thinning
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1. Prologue

The Hook  & Systemic Context

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Quest Flow Logic

Character Design: Bea (PC)

GDD

Worldbuilding Context

Systemic Context

Pre-VS

 

Narrative context

 

Quest Design Overview

Tech Art #1 

Terraforming

Physics

Biological Tropes

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Beat #1 - The Loam

Cognitive dissonance, player gating and exploration 

Quest Flow Context:

Quest Logs - Player Gating

NPC Dialogues (linear)

Cognitive Dissonance

Items

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BEAT #2 - NIIRa's Room 

Environmental Storytelling and information drop-feeding

Quest Flow Context:

Quest Logs - Player Gating

Environmental & Emergent Design

Information drop-feeding

Cognitive Dissonance

Interactibles

Niira Dialogue (linear)

Information drop-feeding

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Items

Oxytocin

Cortysol

Endorphines

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BEAT #3 - tHE tRIP & tHE aLETHEIA

Resonance, screenplay and cinematics

Quest Flow Context:

Salvia Divinorum

Aletheia

Quest Flow Logic:

Inhale?

Choice #1: Inhale?

Choice #2: Inhale?

hasAletheia = true;

Quest Logs - Player Gating

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Resonance -  Hybris vs Ethos

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Art Direction

Ether Bea's Matrix ("Omni-Bea")

Cinematics and camerawork

Tech Art - Bea's Mind (Ether Instance)

 

Mandelbrot

Fibonacci

Neurons

Ikore

BEAT #4  - the catharsis

Branching dialogue, narrative context

Quest Flow Context:

​Player's  perception shift

Psychosomatic Dialogue Options

Motivation collision

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Quest Logs - Player Gating

Quest Flow Logic:

Aletheia

Oracle 

Niira Dialogue (flavor branching) 

 

Backstory context

Branching

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Oracle Interaction

 

Logs

 

Psychosomatic Gating

BEAT #5  - the thinning  & the myth

Art Direction, screenplay and cinematics 

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Quest Flow Context:

 

Omni-Bea

 

Orpheus & Eurydice

Quest Logs - Player Gating

Narrative Design:

 

Revelation

Macro objective acquisition

Omni-Bea Dialogue (linear)

 

Myth​ - Orpheus & Eurydice

Narrative Context

Art Direction

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Narrative Context:

Cinematic Design

 

Camerawork

Art Direction

BEAT #6  - the bismuth

Narrative Climax and Technical  Art 

Quest Flow Context:

 

Quest Design:

 

Core ability acquisition

Emotional Turning Point

 

Bismuth Mechanics (future implemention):

 

Weapon Upgrade

Combat

Hysteras

Matter Manipulation (combat)

Bismuth Narrative Context

 

Narrative role (hysteras)

 

Weapon upgrade

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Bismuth Tech Art

 

Liquid Form

Solid Form

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macro Narrative overview

Post-VS

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